
This is a course project that I worked on with a group of other master’s students. We created a 3D room escape game using Unity5.
In the game, the player is a reporter who receives a tip to investigate a major corporation. They break into the offices in order to find evidence, and must play through the levels in order to escape and break the story.
The opening scene of the game worked as a tutorial, where the player received the tip in a cutscene, and had to move around their house selecting items to bring on the investigation. In the rest of the levels the player had to solve puzzles and collect items as evidence in order to progress.